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Practical GPU Graphics

with wgpu and Rust

  • Creating Advanced Graphics on Native
  • Devices and the Web in Rust using wgpu -
  • the Next-Generation Graphics API

  • Tested programs under macOS Tahoe 26.5.1 and Windows 11

  • wgpu version 30.0.0 and winit version 0.30.13

  • Compile and run programs:

  • cargo run --example ch01_window
  • cargo run --example ch02_triangle

  • Open Cargo.toml to see the list of available programs

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Method 297
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Modules by API surface

src/math_func.rs12 symbols
ch06/05_camera_control/state.rs11 symbols
src/surface_data.rs9 symbols
ch14/07_mandelbox/state.rs9 symbols
ch14/06_mandelbrot3d/state.rs9 symbols
ch14/05_mandelbulb/state.rs9 symbols
src/vertex_data.rs8 symbols
ch02/common/state.rs8 symbols
ch01/01_window/app.rs8 symbols
ch14/04_julia_set/state.rs7 symbols
ch14/03_mandelbrot/state.rs7 symbols
ch14/02_iterate_func/state.rs7 symbols

For agents

$ claude mcp add wgpu-book \
  -- python -m otcore.mcp_server <graph>

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