(screen, width, x1, x2, y)
| 1 | var drawLine = function(screen, width, x1, x2, y) { |
| 2 | var byte; |
| 3 | var pixel; |
| 4 | |
| 5 | var findByte = function(x, y, width) { |
| 6 | var start = y * width / 8; |
| 7 | return start + Math.floor(x / 8); |
| 8 | }; |
| 9 | |
| 10 | var findPixel = function(x) { |
| 11 | return x % 8; |
| 12 | }; |
| 13 | |
| 14 | for (var i = x1; i <= x2; i++) { |
| 15 | byte = findByte(i, y, width); |
| 16 | pixel = findPixel(i); |
| 17 | screen[byte][pixel] = 1; |
| 18 | } |
| 19 | return screen; |
| 20 | }; |
| 21 | |
| 22 | /* Test */ |
| 23 |
no test coverage detected