| 75 | } |
| 76 | |
| 77 | void Tr2RtShaderTableDescriptionAL::AddRayGenShader( const wchar_t* name ) |
| 78 | { |
| 79 | ShaderRecord shaderRecord = { name }; |
| 80 | m_rayGenNames.push_back( shaderRecord ); |
| 81 | } |
| 82 | |
| 83 | void Tr2RtShaderTableDescriptionAL::AddRayGenShader( const wchar_t* name, const Tr2RtLocalMaterialDescriptionAL& material ) |
| 84 | { |
no outgoing calls