| 87 | } |
| 88 | |
| 89 | void Tr2RtShaderTableDescriptionAL::AddMissShader( const wchar_t* name ) |
| 90 | { |
| 91 | ShaderRecord shaderRecord = { name }; |
| 92 | m_missNames.push_back( shaderRecord ); |
| 93 | } |
| 94 | |
| 95 | void Tr2RtShaderTableDescriptionAL::AddMissShader( const wchar_t* name, const Tr2RtLocalMaterialDescriptionAL& material ) |
| 96 | { |
no outgoing calls