| 99 | } |
| 100 | |
| 101 | void Tr2RtShaderTableDescriptionAL::AddHitGroup( const wchar_t* name ) |
| 102 | { |
| 103 | ShaderRecord shaderRecord = { name }; |
| 104 | m_hitGroupNames.push_back( shaderRecord ); |
| 105 | } |
| 106 | |
| 107 | void Tr2RtShaderTableDescriptionAL::AddHitGroup( const wchar_t* name, const Tr2RtLocalMaterialDescriptionAL& material ) |
| 108 | { |