Apply state */
| 187 | |
| 188 | /** Apply state */ |
| 189 | void DescriptorStateCache::Commit( ID3D12GraphicsCommandList* commandList, ID3D12DescriptorHeap* globalSrvUavHeap, ID3D12DescriptorHeap* globalSamplerHeap, const TrinityALImpl::Tr2RootSignatureAL* rootSignature ) |
| 190 | { |
| 191 | bool rootSignatureChanged = rootSignature->m_rootSignature != m_rootSignature; |
| 192 | |
| 193 | // If we are changing the root signature or rebinding heaps, we must rebind everything |
| 194 | bool forceSet = rootSignatureChanged || m_heapsDirty || m_globalSrvUavHeap != globalSrvUavHeap || m_globalSamplerHeap != globalSamplerHeap; |
| 195 | |
| 196 | SetHeaps( commandList, globalSrvUavHeap, globalSamplerHeap ); |
| 197 | |
| 198 | bool mustBindSrvUav = m_srvUavDirty || forceSet; |
| 199 | bool mustBindSampler = m_samplerDirty || forceSet; |
| 200 | |
| 201 | auto setRootDescriptorTable = rootSignature->m_isCompute ? &ID3D12GraphicsCommandList::SetComputeRootDescriptorTable : &ID3D12GraphicsCommandList::SetGraphicsRootDescriptorTable; |
| 202 | |
| 203 | // Check if the SRV/UAV table *can* be bound, *must* be bound and isn't already bound |
| 204 | if( mustBindSrvUav ) |
| 205 | { |
| 206 | for( uint32_t i = 0; i < rootSignature->m_srvUavParameterCount; ++i ) |
| 207 | { |
| 208 | uint32_t index = rootSignature->m_srvUavParameterOffset + i; |
| 209 | auto handle = m_srvUav[index]->GetHandleGPU(); |
| 210 | if( forceSet || !m_parameterSlots[index].IsValidSRV( handle ) ) |
| 211 | { |
| 212 | m_parameterSlots[index].SetSRV( handle ); |
| 213 | ( commandList->*setRootDescriptorTable )( index, handle ); |
| 214 | } |
| 215 | } |
| 216 | } |
| 217 | |
| 218 | if( mustBindSampler ) |
| 219 | { |
| 220 | for( uint32_t i = 0; i < rootSignature->m_samplerParameterCount; ++i ) |
| 221 | { |
| 222 | uint32_t index = rootSignature->m_samplerParameterOffset + i; |
| 223 | auto handle = m_sampler[index]->GetHandleGPU(); |
| 224 | if( forceSet || !m_parameterSlots[index].IsValidSampler( handle ) ) |
| 225 | { |
| 226 | m_parameterSlots[index].SetSampler( handle ); |
| 227 | ( commandList->*setRootDescriptorTable )( index, handle ); |
| 228 | } |
| 229 | } |
| 230 | } |
| 231 | |
| 232 | D3D12_GPU_VIRTUAL_ADDRESS nullCbv = m_primaryContext->m_nullCB.GetGpuView(); |
| 233 | auto setConstantBufferView = rootSignature->m_isCompute ? &ID3D12GraphicsCommandList::SetComputeRootConstantBufferView : &ID3D12GraphicsCommandList::SetGraphicsRootConstantBufferView; |
| 234 | for( auto it = begin( rootSignature->m_cbRegisters ); it != end( rootSignature->m_cbRegisters ); ++it ) |
| 235 | { |
| 236 | D3D12_GPU_VIRTUAL_ADDRESS address = m_cbv[it->stage][it->index]; |
| 237 | if( rootSignatureChanged || !m_parameterSlots[it->parameter].IsValidCBV( address ) ) |
| 238 | { |
| 239 | m_parameterSlots[it->parameter].SetCBV( address ); |
| 240 | ( commandList->*setConstantBufferView )( it->parameter, address != 0 ? address : nullCbv ); |
| 241 | } |
| 242 | } |
| 243 | |
| 244 | // Clear dirty flags |
| 245 | m_srvUavDirty = false; |
| 246 | m_samplerDirty = false; |
no test coverage detected