| 67 | } |
| 68 | |
| 69 | bool TriVariable::ApplyUav( |
| 70 | Tr2ResourceSetDescriptionAL& resourceDesc, |
| 71 | Tr2RenderContextEnum::ShaderType stage, |
| 72 | uint32_t registerIndex ) const |
| 73 | { |
| 74 | switch( m_type ) |
| 75 | { |
| 76 | case TRIVARIABLE_TEXTURE_RES: { |
| 77 | Tr2TextureAL* tex = nullptr; |
| 78 | if( m_texture ) |
| 79 | { |
| 80 | tex = m_texture->GetTexture(); |
| 81 | } |
| 82 | if( tex ) |
| 83 | { |
| 84 | return resourceDesc.SetUav( stage, registerIndex, *tex ); |
| 85 | } |
| 86 | else |
| 87 | { |
| 88 | return resourceDesc.SetUav( stage, registerIndex, Tr2BufferAL() ); |
| 89 | } |
| 90 | break; |
| 91 | } |
| 92 | case TRIVARIABLE_GPUBUFFER: { |
| 93 | Tr2BufferAL* buffer = nullptr; |
| 94 | if( m_gpuBuffer ) |
| 95 | { |
| 96 | buffer = m_gpuBuffer->GetGpuBuffer( 0 ); |
| 97 | } |
| 98 | if( buffer ) |
| 99 | { |
| 100 | return resourceDesc.SetUav( stage, registerIndex, *buffer ); |
| 101 | } |
| 102 | else |
| 103 | { |
| 104 | return resourceDesc.SetUav( stage, registerIndex, Tr2BufferAL() ); |
| 105 | } |
| 106 | break; |
| 107 | } |
| 108 | default: |
| 109 | break; |
| 110 | } |
| 111 | return resourceDesc.SetUav( stage, registerIndex, Tr2BufferAL() ); |
| 112 | } |
| 113 | |
| 114 | void TriVariable::CopyValueToEffect( Tr2RenderContextEnum::ShaderType inputType, |
| 115 | unsigned char* destHandle, |
nothing calls this directly
no test coverage detected