| 303 | } |
| 304 | |
| 305 | void TriLineSet::AddBox( const Vector3& min, const Vector3& max, uint32_t color ) |
| 306 | { |
| 307 | Vector3 minA( max.x, min.y, min.z ); |
| 308 | Vector3 minB( min.x, max.y, min.z ); |
| 309 | Vector3 minC( max.x, max.y, min.z ); |
| 310 | Vector3 maxA( max.x, min.y, max.z ); |
| 311 | Vector3 maxB( min.x, max.y, max.z ); |
| 312 | Vector3 maxC( min.x, min.y, max.z ); |
| 313 | |
| 314 | Add( min, color, minA, color ); |
| 315 | Add( min, color, minB, color ); |
| 316 | Add( minC, color, minB, color ); |
| 317 | Add( minA, color, minC, color ); |
| 318 | |
| 319 | Add( max, color, maxA, color ); |
| 320 | Add( max, color, maxB, color ); |
| 321 | Add( maxC, color, maxB, color ); |
| 322 | Add( maxA, color, maxC, color ); |
| 323 | |
| 324 | Add( min, color, maxC, color ); |
| 325 | Add( max, color, minC, color ); |
| 326 | Add( minB, color, maxB, color ); |
| 327 | Add( minA, color, maxA, color ); |
| 328 | } |
| 329 | |
| 330 | void TriLineSet::AddOrientedBox( const Matrix& transform, const Vector3& min, const Vector3& max, uint32_t color ) |
| 331 | { |