| 339 | } |
| 340 | |
| 341 | bool TriDevice::ChangeDevice( |
| 342 | uint32_t adapter, |
| 343 | Tr2WindowHandle hWnd, |
| 344 | const Tr2PresentParametersAL* pp ) |
| 345 | { |
| 346 | bool resetOnly = true; |
| 347 | bool adaptersChanged = Tr2VideoAdapterInfo::AreAdaptersDifferent( adapter, mAdapter ); |
| 348 | if( !DeviceExists() || hWnd != mHwnd || adaptersChanged ) |
| 349 | { |
| 350 | resetOnly = false; // reset is not enough, we need to recreate the device. |
| 351 | } |
| 352 | |
| 353 | if( !pp ) |
| 354 | { |
| 355 | pp = &mPresentParam; |
| 356 | } |
| 357 | |
| 358 | if( resetOnly && ResetDevice( adapter, pp ) ) |
| 359 | { |
| 360 | return true; // reset was enough. |
| 361 | } |
| 362 | |
| 363 | // Okay, we are creating a new device. |
| 364 | // release all resources etc. |
| 365 | // We can handle video memory exhaustion gracefully by releasing the device first. |
| 366 | if( DeviceExists() ) |
| 367 | { |
| 368 | ReleaseDeviceResources( TRISTORAGE_ALL ); |
| 369 | Tr2RenderContext::DestroyMainThreadRenderContext(); |
| 370 | } |
| 371 | |
| 372 | Tr2SyncToGpu::GetInstance().Flush(); |
| 373 | |
| 374 | CreateUpscalingTechnique( adapter ); |
| 375 | |
| 376 | if( FAILED( CreateDeviceInt( adapter, hWnd, *pp ) ) ) |
| 377 | { |
| 378 | return false; |
| 379 | } |
| 380 | |
| 381 | Tr2Renderer::SetResourceCreationAllowed( true ); |
| 382 | |
| 383 | mAdapter = adapter; |
| 384 | mHwnd = hWnd; |
| 385 | mWidth = pp->mode.width; |
| 386 | mHeight = pp->mode.height; |
| 387 | mPresentParam = *pp; |
| 388 | // find out the mode we are in now |
| 389 | if( ( mPresentParam.outputWindow || !mPresentParam.software ) && |
| 390 | FAILED( Tr2VideoAdapterInfo::GetAdapterDisplayMode( mAdapter, mDisplayMode ) ) ) |
| 391 | { |
| 392 | return false; |
| 393 | } |
| 394 | |
| 395 | if( !SetPresentParameters( mAdapter, mPresentParam ) ) |
| 396 | { |
| 397 | return false; |
| 398 | } |
no test coverage detected