| 1045 | } |
| 1046 | |
| 1047 | void Tr2VolumetricsRenderer::PopulatePerFrameData( FroxelPerFrameData& data ) |
| 1048 | { |
| 1049 | float maxDistance = m_gameBackClip; |
| 1050 | float maxDistanceVisibility = exp( -m_froxelFogSettings.thickness.value ); |
| 1051 | float baseDensity = m_froxelFogSettings.thickness.value / maxDistance; |
| 1052 | |
| 1053 | float environmentG = -std::clamp( m_froxelFogSettings.environmentDirectionality.value, 0.001f, 0.999f ); |
| 1054 | |
| 1055 | |
| 1056 | auto fogColor = m_froxelFogSettings.fogColor.value; |
| 1057 | data.FogColor = Vector3( fogColor.r, fogColor.g, fogColor.b ); |
| 1058 | data.BackgroundVisibility = std::clamp( m_froxelFogSettings.backgroundVisibility.value, 0.0f, 1.0f ); |
| 1059 | |
| 1060 | data.BaseDensity = baseDensity; |
| 1061 | data.MaxDistance = maxDistance; |
| 1062 | data.MaxDistanceVisibility = maxDistanceVisibility; |
| 1063 | data.EnvironmentIntensity = m_froxelFogSettings.environmentIntensity.value; |
| 1064 | |
| 1065 | data.EnvironmentG = environmentG; |
| 1066 | |
| 1067 | for( int32_t i = 0; i < m_planets.size(); i++ ) |
| 1068 | { |
| 1069 | data.planets[i] = m_planets[i]; |
| 1070 | } |
| 1071 | } |
| 1072 | |
| 1073 | void Tr2VolumetricsRenderer::SetQuality( Tr2VolumerticQuality quality ) |
| 1074 | { |
no test coverage detected