| 133 | } |
| 134 | |
| 135 | void Tr2TextureAnimation::AdvanceTime( float dt ) |
| 136 | { |
| 137 | if( !m_asyncState ) |
| 138 | { |
| 139 | return; |
| 140 | } |
| 141 | |
| 142 | if( m_asyncState->bitmapsReady && m_grids.empty() ) |
| 143 | { |
| 144 | USE_MAIN_THREAD_RENDER_CONTEXT(); |
| 145 | |
| 146 | m_grids.resize( m_asyncState->decoders.size() ); |
| 147 | for( uint32_t i = 0; i < m_asyncState->reader.GetGridCount(); ++i ) |
| 148 | { |
| 149 | m_grids[i].name = BlueSharedString( m_asyncState->reader.GetGridInfo( i ).name ); |
| 150 | |
| 151 | auto& bitmap = m_asyncState->decoders[i].GetFrameBitmap(); |
| 152 | |
| 153 | Tr2SubresourceData mip0; |
| 154 | mip0.m_sysMem = bitmap.GetRawData(); |
| 155 | mip0.m_sysMemSlicePitch = bitmap.GetMipSize( 0 ) / std::max( bitmap.GetMipDepth( 0 ), 1u ); |
| 156 | mip0.m_sysMemPitch = bitmap.GetMipPitch( 0 ); |
| 157 | |
| 158 | if( FAILED( m_grids[i].frame.Create( bitmap, Tr2MsaaDesc(), Tr2GpuUsage::SHADER_RESOURCE, Tr2CpuUsage::WRITE, &mip0, renderContext ) ) ) |
| 159 | { |
| 160 | CCP_LOGERR( "Failed to create texture (%S)", m_filename.c_str() ); |
| 161 | } |
| 162 | } |
| 163 | m_frame = 0; |
| 164 | m_time = 0; |
| 165 | m_restartState = NotRestarting; |
| 166 | |
| 167 | AddToComputeQueue( &DecodeNextFrame, MakeRequest() ); |
| 168 | } |
| 169 | |
| 170 | if( m_grids.empty() ) |
| 171 | { |
| 172 | return; |
| 173 | } |
| 174 | |
| 175 | switch( m_restartState ) |
| 176 | { |
| 177 | case WaitingToRestart: |
| 178 | if( m_asyncState->bitmapsReady ) |
| 179 | { |
| 180 | AddToComputeQueue( &RestartAndDecodeFrame, MakeRequest() ); |
| 181 | m_restartState = WaitingForFrame; |
| 182 | } |
| 183 | return; |
| 184 | case WaitingForFrame: |
| 185 | if( m_asyncState->bitmapsReady ) |
| 186 | { |
| 187 | UpdateGrids(); |
| 188 | AddToComputeQueue( &DecodeNextFrame, MakeRequest() ); |
| 189 | m_frame = 0; |
| 190 | m_time = 0; |
| 191 | m_restartState = NotRestarting; |
| 192 | } |
no test coverage detected