| 156 | } |
| 157 | |
| 158 | void Tr2SolidSet::AddTriangle( const Vector3& position1, const Vector4& color1, const Vector3& position2, const Vector4& color2, const Vector3& position3, const Vector4& color3 ) |
| 159 | { |
| 160 | TriangleData newTriangle; |
| 161 | |
| 162 | newTriangle.m_position1 = position1; |
| 163 | newTriangle.m_color1 = color1; |
| 164 | newTriangle.m_position2 = position2; |
| 165 | newTriangle.m_color2 = color2; |
| 166 | newTriangle.m_position3 = position3; |
| 167 | newTriangle.m_color3 = color3; |
| 168 | |
| 169 | Vector3 dir13( position1 - position3 ); |
| 170 | Vector3 dir21( position2 - position1 ); |
| 171 | |
| 172 | newTriangle.m_normal = Cross( dir13, dir21 ); |
| 173 | |
| 174 | newTriangle.m_normal = Normalize( newTriangle.m_normal ); |
| 175 | m_triangles.push_back( newTriangle ); |
| 176 | } |
| 177 | |
| 178 | bool Tr2SolidSet::SubmitChanges() |
| 179 | { |
no test coverage detected