| 393 | } |
| 394 | |
| 395 | const Matrix* Tr2SkinnedObject::GetBoneTransform( unsigned joint ) const |
| 396 | { |
| 397 | if( joint >= m_skinningMatrixCount ) |
| 398 | { |
| 399 | return NULL; |
| 400 | } |
| 401 | |
| 402 | return &m_accumulatedTransformsQueue[m_skinningMatrixQueueIndex][joint]; |
| 403 | } |
| 404 | |
| 405 | Vector3 Tr2SkinnedObject::GetBonePosition( unsigned joint ) const |
| 406 | { |