| 134 | } |
| 135 | |
| 136 | bool Tr2SkinnedModel::HasTransparency() const |
| 137 | { |
| 138 | // check with each mesh and see if it has any transparent stuff |
| 139 | for( PTr2MeshVector::const_iterator meshIt = m_meshes.begin(); meshIt != m_meshes.end(); ++meshIt ) |
| 140 | { |
| 141 | Tr2Mesh* mesh = *meshIt; |
| 142 | if( mesh ) |
| 143 | { |
| 144 | Tr2MeshAreaVector* transparentAreas = mesh->GetAreas( TRIBATCHTYPE_TRANSPARENT ); |
| 145 | if( transparentAreas ) |
| 146 | { |
| 147 | if( !transparentAreas->empty() ) |
| 148 | { |
| 149 | return true; |
| 150 | } |
| 151 | } |
| 152 | } |
| 153 | } |
| 154 | // no, not a single transparent area found! |
| 155 | return false; |
| 156 | } |
| 157 | |
| 158 | bool Tr2SkinnedModel::GetBoundingBox( Vector3& min, Vector3& max ) |
| 159 | { |