| 64 | } |
| 65 | |
| 66 | bool Tr2ShadowMap::OnModified( Be::Var* value ) |
| 67 | { |
| 68 | if( IsMatch( value, m_debugColorSplit ) ) |
| 69 | { |
| 70 | if( m_debugColorSplit ) |
| 71 | { |
| 72 | m_shadowEffect->SetOption( BlueSharedString( "SHADOW_DEBUG_MODE" ), BlueSharedString( "SDM_COLOR" ) ); |
| 73 | } |
| 74 | else |
| 75 | { |
| 76 | m_shadowEffect->SetOption( BlueSharedString( "SHADOW_DEBUG_MODE" ), BlueSharedString( "SDM_NONE" ) ); |
| 77 | } |
| 78 | } |
| 79 | if( IsMatch( value, m_shadowSplitMode ) ) |
| 80 | { |
| 81 | if( m_shadowSplitMode == Tr2ShadowMap::ShadowSplitMode::STATIC ) |
| 82 | { |
| 83 | SetStaticShadowSplits(); |
| 84 | } |
| 85 | else if( m_shadowSplitMode == Tr2ShadowMap::ShadowSplitMode::DYNAMIC ) |
| 86 | { |
| 87 | m_lastNearClip = 0.0f; |
| 88 | m_lastFarClip = 0.0f; |
| 89 | } |
| 90 | } |
| 91 | m_perSplitData.SplitInfo.x = float( m_splitCount ); |
| 92 | return true; |
| 93 | } |
| 94 | |
| 95 | void Tr2ShadowMap::ShouldUseDenoiser( bool val ) |
| 96 | { |