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| 486 | |
| 487 | // -------------------------------------------------------------------------------------- |
| 488 | void Tr2RenderTarget::ReleaseResources( TriStorage s ) |
| 489 | { |
| 490 | if( m_renderTarget.IsValid() && ( m_renderTarget.GetMemoryClass() & s ) ) |
| 491 | { |
| 492 | m_renderTarget = Tr2TextureAL(); |
| 493 | m_onTextureChange(); |
| 494 | } |
| 495 | } |
| 496 | |
| 497 | // -------------------------------------------------------------------------------------- |
| 498 | bool Tr2RenderTarget::OnPrepareResources() |
nothing calls this directly
no test coverage detected