| 345 | } |
| 346 | |
| 347 | void Tr2ReflectionProbe::Filter( Tr2RenderContext& renderContext ) |
| 348 | { |
| 349 | if( !IsValid() ) |
| 350 | return; |
| 351 | |
| 352 | { |
| 353 | GPU_REGION( renderContext, "Reflection Pre Filter" ); |
| 354 | |
| 355 | if( m_hollywoodMode ) |
| 356 | { |
| 357 | m_preFilterEffect->SetParameter( s_backLightColorName, Vector4( m_backlightColor ) ); |
| 358 | m_preFilterEffect->SetParameter( s_backLightContrastName, m_backlightContrast ); |
| 359 | m_preFilterEffect->SetParameter( s_viewDirectionName, Tr2Renderer::GetInverseViewTransform().GetZ() ); |
| 360 | |
| 361 | m_copyMipEffect->SetParameter( s_backLightColorName, Vector4( m_backlightColor ) ); |
| 362 | m_copyMipEffect->SetParameter( s_backLightContrastName, m_backlightContrast ); |
| 363 | m_copyMipEffect->SetParameter( s_viewDirectionName, Tr2Renderer::GetInverseViewTransform().GetZ() ); |
| 364 | } |
| 365 | |
| 366 | Tr2Renderer::RunComputeShader( m_preFilterEffect, FILTER_SIZE * 2 / 8, FILTER_SIZE * 2 / 8, 6, renderContext ); |
| 367 | } |
| 368 | |
| 369 | { |
| 370 | GPU_REGION( renderContext, "Reflection Filter Mip Generation" ); |
| 371 | m_preFilterTarget->GenerateMipMaps(); |
| 372 | } |
| 373 | { |
| 374 | GPU_REGION( renderContext, "Reflection Main Filter" ); |
| 375 | Tr2Renderer::RunComputeShader( m_filterEffect, FILTER_GROUP_DIM, 6, 1, renderContext ); |
| 376 | } |
| 377 | { |
| 378 | GPU_REGION( renderContext, "Copy Mip" ); |
| 379 | Tr2Renderer::RunComputeShader( m_copyMipEffect, FILTER_SIZE * 2 / 8, FILTER_SIZE * 2 / 8, 6, renderContext ); |
| 380 | } |
| 381 | } |
| 382 | |
| 383 | void Tr2ReflectionProbe::RunFilter() |
| 384 | { |
nothing calls this directly
no test coverage detected