-------------------------------------------------------------------------------------- Description: Set the perObject data to the device. The function should use the provided buffer(s) to first map them and fill them up with per object data, _and_ then set the buffer to the renderContext at the correct register. Arguments: buffers - points to an array of SHADER_TYPE_COUNT constant buffers; the ele
| 27 | // renderContext - current render context |
| 28 | // -------------------------------------------------------------------------------------- |
| 29 | void Tr2PerObjectData::SetPerObjectDataToDevice( Tr2ConstantBufferAL** buffers, |
| 30 | unsigned constantTypeMask, |
| 31 | Tr2RenderContext& renderContext ) const |
| 32 | { |
| 33 | } |
| 34 | |
| 35 | void Tr2PerObjectData::ApplyConstantBuffers( Tr2IndirectDrawBufferWriter& writer, Tr2RenderContext& renderContext ) const |
| 36 | { |
no test coverage detected