| 210 | } |
| 211 | |
| 212 | bool Tr2MeshArea::HasVertexBufferAccessInRtShadow() |
| 213 | { |
| 214 | if( GetMaterialInterface() ) |
| 215 | { |
| 216 | if( auto shader = GetMaterialInterface()->GetShaderStateInterface() ) |
| 217 | { |
| 218 | return shader->HasVertexBufferAccessInRtShadow(); |
| 219 | } |
| 220 | } |
| 221 | return false; |
| 222 | } |
| 223 | |
| 224 | Tr2Lod Tr2MeshArea::GetMinLod() const |
| 225 | { |
nothing calls this directly
no test coverage detected