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hub / github.com/carbonengine/trinity / HasVertexBufferAccessInRtShadow

Method HasVertexBufferAccessInRtShadow

trinity/Tr2MeshArea.cpp:212–222  ·  view source on GitHub ↗

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210}
211
212bool Tr2MeshArea::HasVertexBufferAccessInRtShadow()
213{
214 if( GetMaterialInterface() )
215 {
216 if( auto shader = GetMaterialInterface()->GetShaderStateInterface() )
217 {
218 return shader->HasVertexBufferAccessInRtShadow();
219 }
220 }
221 return false;
222}
223
224Tr2Lod Tr2MeshArea::GetMinLod() const
225{

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Calls 1

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