| 518 | } |
| 519 | |
| 520 | void Tr2LightManager::ResolveLightData() |
| 521 | { |
| 522 | m_lightData.clear(); |
| 523 | for( auto& data : m_tlsLightData ) |
| 524 | { |
| 525 | if( !data.empty() ) |
| 526 | { |
| 527 | m_lightData.insert( end( m_lightData ), begin( data ), end( data ) ); |
| 528 | } |
| 529 | data.clear(); |
| 530 | } |
| 531 | |
| 532 | m_shadowCastingLights.clear(); |
| 533 | m_volumetricLights.clear(); |
| 534 | |
| 535 | // filter volumetric lights |
| 536 | std::vector<LightScreenSizeTuple> lightTuples; |
| 537 | { |
| 538 | for( uint32_t i = 0; i < m_lightData.size(); i++ ) |
| 539 | { |
| 540 | if( ( m_lightData[i].flags & FLAG_IS_VOLUMETRIC ) != 0 ) |
| 541 | { |
| 542 | float sizeAcross = m_frustum.GetPixelSizeAccrossEst( reinterpret_cast<Vector4*>( &m_lightData[i].position ) ); |
| 543 | sizeAcross = sizeAcross == std::numeric_limits<float>::max() ? ( 1 << HIGH_QUALITY_ATLAS_SIZE_LOG2 ) : sizeAcross; |
| 544 | lightTuples.push_back( LightScreenSizeTuple{ i, sizeAcross } ); |
| 545 | } |
| 546 | } |
| 547 | |
| 548 | // sort volumetric lights by size on screen |
| 549 | std::sort( lightTuples.begin(), lightTuples.end(), []( const LightScreenSizeTuple& a, const LightScreenSizeTuple& b ) { |
| 550 | return a.sizeAcross > b.sizeAcross; |
| 551 | } ); |
| 552 | |
| 553 | // keep only the largest lights |
| 554 | uint32_t numVolumetricLights = min( MAX_NUM_VOLUMETRIC_LIGHTS, (uint32_t)lightTuples.size() ); |
| 555 | m_volumetricLights.resize( numVolumetricLights ); |
| 556 | uint32_t i = 0; |
| 557 | for( ; i < numVolumetricLights; i++ ) |
| 558 | { |
| 559 | m_volumetricLights[i] = lightTuples[i].lightIndex; |
| 560 | } |
| 561 | for( ; i < lightTuples.size(); i++ ) |
| 562 | { |
| 563 | Tr2LightManager::PerLightData& lightData = m_lightData[lightTuples[i].lightIndex]; |
| 564 | lightData.flags &= ~Tr2LightManager::FLAG_IS_VOLUMETRIC; |
| 565 | } |
| 566 | } |
| 567 | |
| 568 | if( !g_useDynamicLightsShadows || m_currentSpaceSceneShadowQuality == ShadowQuality::SHADOW_DISABLED ) |
| 569 | { |
| 570 | return; |
| 571 | } |
| 572 | |
| 573 | // filter shadowcasting lights |
| 574 | uint32_t numShadowCastingLights = 0; |
| 575 | lightTuples.resize( 0 ); |
| 576 | { |
| 577 | for( uint32_t i = 0; i < m_lightData.size(); i++ ) |
no test coverage detected