| 701 | } |
| 702 | |
| 703 | Tr2GpuResourcePool::Texture Tr2LightManager::GetShadowMapAtlas( Tr2GpuResourcePool& gpuResourcePool ) |
| 704 | { |
| 705 | return gpuResourcePool.GetTempTexture( "EveSpaceSceneDynamicShadowMap", m_ShadowMap.m_atlasSettings.actualTextureSize, m_ShadowMap.m_atlasSettings.actualTextureSize, ImageIO::PIXEL_FORMAT_D32_FLOAT, Tr2GpuUsage::DEPTH_STENCIL | Tr2GpuUsage::SHADER_RESOURCE ); |
| 706 | } |
| 707 | |
| 708 | const Tr2LightManager::ShadowMapAtlasSettings& Tr2LightManager::GetShadowMapAtlasSettings() const |
| 709 | { |
no test coverage detected