| 711 | } |
| 712 | |
| 713 | ShadowQuality Tr2LightManager::GetCurrentSpaceSceneShadowQuality() |
| 714 | { |
| 715 | return m_currentSpaceSceneShadowQuality; |
| 716 | } |
| 717 | |
| 718 | // based on: https://blackpawn.com/texts/lightmaps/default.html |
| 719 | uint32_t Tr2LightManager::InsertAtlasNode( std::vector<AtlasNode>& atlasNodes, uint32_t nodeId, uint32_t lightIndex, int32_t width, int32_t height ) |