| 296 | } |
| 297 | |
| 298 | void Tr2GpuResourcePool::ClearAllUnusedResources( uint64_t frameThreshold ) |
| 299 | { |
| 300 | for( auto pool : AllGpuResourcePools() ) |
| 301 | { |
| 302 | pool->ClearUnusedResources( frameThreshold ); |
| 303 | } |
| 304 | } |
| 305 | |
| 306 | void Tr2GpuResourcePool::DebugGetAllTempTextures( std::vector<Tr2TextureAL>& out ) const |
| 307 | { |
nothing calls this directly
no test coverage detected