-------------------------------------------------------------------------------------- Description: Checks if the given region is still used by GPU. Arguments: region - Buffer region renderContext - current render context Return value: true If the region is still in use false Otherwise --------------------------------------------------------------------------------------
| 151 | // false Otherwise |
| 152 | // -------------------------------------------------------------------------------------- |
| 153 | bool Tr2DynamicRingBuffer::IsRegionUsedByGpu( BufferRegion& region, Tr2RenderContext& renderContext ) |
| 154 | { |
| 155 | if( !region.fence ) |
| 156 | { |
| 157 | return false; |
| 158 | } |
| 159 | |
| 160 | bool isReached = false; |
| 161 | return FAILED( region.fence->IsReached( isReached, renderContext ) ) || !isReached; |
| 162 | } |
| 163 | |
| 164 | // -------------------------------------------------------------------------------------- |
| 165 | // Description: |