| 15 | using namespace Tr2RenderContextEnum; |
| 16 | |
| 17 | Tr2Blitter::Tr2Blitter() : |
| 18 | m_screenVertexDecl( -1 ), m_mipLevelVar( "mipLevel", 0.f ) |
| 19 | { |
| 20 | GlobalStore().RegisterVariable( "BlitSource", static_cast<ITr2TextureProvider*>( nullptr ) ); |
| 21 | |
| 22 | // create all shaders needed in the blitter |
| 23 | m_blitEffect.CreateInstance(); |
| 24 | m_blitEffect->SetEffectPathName( BLIT_EFFECT_PATH ); |
| 25 | m_blitFilteredEffect.CreateInstance(); |
| 26 | m_blitFilteredEffect->SetEffectPathName( BLIT_FILTERED_EFFECT_PATH ); |
| 27 | |
| 28 | Tr2Blitter::PrepareResources(); |
| 29 | } |
| 30 | |
| 31 | Tr2Blitter::~Tr2Blitter() |
| 32 | { |
nothing calls this directly
no test coverage detected