| 194 | } |
| 195 | |
| 196 | void Tr2SpriteObject::SetShadowRenderState( Tr2Sprite2dScene* renderer ) |
| 197 | { |
| 198 | Color c = m_shadowColor; |
| 199 | c.a *= m_color.a; |
| 200 | renderer->SetBlendmode( m_blendMode ); |
| 201 | renderer->SetSpriteTarget( m_target ); |
| 202 | renderer->SetGlowBrightness( m_glowBrightness ); |
| 203 | renderer->SetColor( c ); |
| 204 | renderer->SetDepth( m_depth ); |
| 205 | } |
| 206 | |
| 207 | void Tr2SpriteObject::SetOutlineRenderState( Tr2Sprite2dScene* renderer ) |
| 208 | { |
nothing calls this directly
no test coverage detected