| 183 | } |
| 184 | |
| 185 | void Tr2SpriteObject::SetGlowRenderState( Tr2Sprite2dScene* renderer ) |
| 186 | { |
| 187 | Color c = m_glowColor; |
| 188 | c.a *= m_color.a; |
| 189 | renderer->SetBlendmode( TR2_SBM_ADDX2 ); |
| 190 | renderer->SetSpriteTarget( m_target ); |
| 191 | renderer->SetGlowBrightness( m_glowBrightness ); |
| 192 | renderer->SetColor( c ); |
| 193 | renderer->SetDepth( m_depth ); |
| 194 | } |
| 195 | |
| 196 | void Tr2SpriteObject::SetShadowRenderState( Tr2Sprite2dScene* renderer ) |
| 197 | { |
nothing calls this directly
no test coverage detected