| 26 | } |
| 27 | |
| 28 | void Tr2Sprite2dTextObject::GatherSprites( Tr2Sprite2dScene* renderer ) |
| 29 | { |
| 30 | if( !m_display || ( m_textWidth <= 0.0f ) || ( m_textHeight <= 0.0f ) ) |
| 31 | { |
| 32 | return; |
| 33 | } |
| 34 | |
| 35 | if( m_fontMeasurer ) |
| 36 | { |
| 37 | auto dropShadow = m_shadowOffset.x != 0 || m_shadowOffset.y != 0; |
| 38 | if( m_isDirty ) |
| 39 | { |
| 40 | m_fontMeasurer->PrepareSprites( |
| 41 | renderer, |
| 42 | m_translation, |
| 43 | m_color, |
| 44 | m_spriteEffect, |
| 45 | m_blendMode, |
| 46 | m_target, |
| 47 | m_glowBrightness, |
| 48 | dropShadow, |
| 49 | m_shadowOffset, |
| 50 | m_shadowColor, |
| 51 | m_useShadowSpriteEffect ? m_shadowSpriteEffect : m_spriteEffect ); |
| 52 | m_isDirty = false; |
| 53 | } |
| 54 | |
| 55 | auto left = m_translation.x + std::min( m_shadowOffset.x, 0.f ); |
| 56 | auto top = m_translation.y + std::min( m_shadowOffset.y, 0.f ); |
| 57 | auto width = m_textWidth + abs( m_shadowOffset.x ); |
| 58 | auto height = m_textHeight + abs( m_shadowOffset.x ); |
| 59 | if( ( m_spriteEffect == TR2_SFX_BLUR ) || ( m_spriteEffect == TR2_SFX_GLOW ) ) |
| 60 | { |
| 61 | renderer->PushClipRectangle( m_translation.x - 1 + std::min( m_shadowOffset.x, 0.f ), m_translation.y - 1 + std::min( m_shadowOffset.y, 0.f ), m_textWidth + 2 + abs( m_shadowOffset.x ), m_textHeight + 2 + abs( m_shadowOffset.y ) ); |
| 62 | } |
| 63 | else |
| 64 | { |
| 65 | renderer->PushClipRectangle( m_translation.x + std::min( m_shadowOffset.x, 0.f ), m_translation.y + std::min( m_shadowOffset.y, 0.f ), m_textWidth + abs( m_shadowOffset.x ), m_textHeight + abs( m_shadowOffset.y ) ); |
| 66 | } |
| 67 | m_fontMeasurer->SubmitSprites( renderer ); |
| 68 | renderer->PopClipRectangle(); |
| 69 | } |
| 70 | } |
| 71 | |
| 72 | ITr2SpriteObject* Tr2Sprite2dTextObject::PickPoint( float x, float y, Tr2Sprite2dScene* renderer ) |
| 73 | { |
nothing calls this directly
no test coverage detected