| 47 | } |
| 48 | |
| 49 | void Tr2Sprite2dStretchVertical::GatherSprites( Tr2Sprite2dScene* renderer ) |
| 50 | { |
| 51 | if( !m_display ) |
| 52 | { |
| 53 | return; |
| 54 | } |
| 55 | |
| 56 | if( m_isDirty ) |
| 57 | { |
| 58 | if( !ValidateAndSetTextures( renderer ) ) |
| 59 | { |
| 60 | return; |
| 61 | } |
| 62 | |
| 63 | if( m_spriteEffect == TR2_SFX_BLUR || m_spriteEffect == TR2_SFX_GLOW ) |
| 64 | { |
| 65 | // don't support these atm |
| 66 | return; |
| 67 | } |
| 68 | |
| 69 | renderer->SetSpriteEffect( m_spriteEffect ); |
| 70 | renderer->SetTileMode( 0 ); |
| 71 | |
| 72 | float srcHeight = m_texturePrimary->GetSrcHeight(); |
| 73 | if( srcHeight == 0.0f ) |
| 74 | { |
| 75 | srcHeight = float( m_texturePrimary->GetHeight() ); |
| 76 | } |
| 77 | |
| 78 | Tr2Sprite2dVertexBase vertices[8 * 3]; |
| 79 | |
| 80 | if( m_shadowOffset.x != 0.0f || m_shadowOffset.y != 0.0f ) |
| 81 | { |
| 82 | SetShadowRenderState( renderer ); |
| 83 | PrepareVertices( &vertices[0], srcHeight, m_shadowOffset, Vector2( 1, 1 ) ); |
| 84 | renderer->PrepareTriangleVerts( &m_vertices[0], &vertices[0], sizeof( Tr2Sprite2dVertexBase ), 8 ); |
| 85 | } |
| 86 | |
| 87 | SetRegularRenderState( renderer ); |
| 88 | PrepareVertices( &vertices[8], srcHeight, Vector2( 0, 0 ), Vector2( 1, 1 ) ); |
| 89 | renderer->PrepareTriangleVerts( &m_vertices[8], &vertices[8], sizeof( Tr2Sprite2dVertexBase ), 8 ); |
| 90 | |
| 91 | if( ( m_glowFactor != 0.0f ) || ( m_glowExpand != 0.0f ) ) |
| 92 | { |
| 93 | float offset2 = m_glowExpand + m_glowExpand; |
| 94 | |
| 95 | SetGlowRenderState( renderer ); |
| 96 | PrepareVertices( &vertices[16], srcHeight, Vector2( -m_glowExpand, -m_glowExpand ), Vector2( 1 + offset2 / m_displayWidth, 1 + offset2 / m_displayHeight ) ); |
| 97 | renderer->PrepareTriangleVerts( &m_vertices[16], &vertices[16], sizeof( Tr2Sprite2dVertexBase ), 8 ); |
| 98 | } |
| 99 | |
| 100 | if( m_spriteEffect < TR2_SFX_TWO_TEXTURES && ( m_spriteEffect != TR2_SFX_BLUR ) && ( m_spriteEffect != TR2_SFX_GLOW ) ) |
| 101 | { |
| 102 | for( int i = 0; i < 8 * 3; ++i ) |
| 103 | { |
| 104 | m_vertices[i].texCoord[1].x = m_saturation; |
| 105 | m_vertices[i].texCoord[1].y = m_effectOpacity; |
| 106 | } |
nothing calls this directly
no test coverage detected