| 792 | } |
| 793 | |
| 794 | void Tr2Sprite2dScene::SetTextureTransform( unsigned int ix, Matrix* m ) |
| 795 | { |
| 796 | //CCP_STATS_ZONE( __FUNCTION__ ); |
| 797 | |
| 798 | CCP_ASSERT( ix < 2 ); |
| 799 | |
| 800 | if( m ) |
| 801 | { |
| 802 | m_textureSettings[ix].useTransform = true; |
| 803 | m_textureSettings[ix].transform = *m; |
| 804 | } |
| 805 | else |
| 806 | { |
| 807 | m_textureSettings[ix].useTransform = false; |
| 808 | } |
| 809 | } |
| 810 | |
| 811 | inline bool Tr2Sprite2dScene::TexturesReady() const |
| 812 | { |