| 470 | } |
| 471 | |
| 472 | void Tr2Sprite2dScene::PopDepthRange() |
| 473 | { |
| 474 | //CCP_STATS_ZONE( __FUNCTION__ ); |
| 475 | |
| 476 | if( m_is2dRenderContext ) |
| 477 | { |
| 478 | return; |
| 479 | } |
| 480 | |
| 481 | CCP_ASSERT( !m_depthStack->empty() ); |
| 482 | m_depthStack->pop_back(); |
| 483 | } |
| 484 | |
| 485 | void Tr2Sprite2dScene::SetDepth( float depth ) |
| 486 | { |
no test coverage detected