| 31 | } |
| 32 | |
| 33 | bool Tr2Sprite2dPickingMask::SampleMask( const Vector2& point, const Vector2& topLeft, float width, float height ) const |
| 34 | { |
| 35 | if( !m_mask || !m_mask->IsGood() ) |
| 36 | { |
| 37 | return false; |
| 38 | } |
| 39 | auto& bitmap = m_mask->GetBitmap(); |
| 40 | auto mwidth = bitmap.GetWidth(); |
| 41 | auto mheight = bitmap.GetHeight(); |
| 42 | |
| 43 | if( mwidth < m_leftEdge + m_rightEdge ) |
| 44 | { |
| 45 | return false; |
| 46 | } |
| 47 | if( mheight < m_topEdge + m_bottomEdge ) |
| 48 | { |
| 49 | return false; |
| 50 | } |
| 51 | |
| 52 | float x = std::max( 0.f, std::min( width, point.x - 0.5f - topLeft.x ) ); |
| 53 | float y = std::max( 0.f, std::min( height, point.y - 0.5f - topLeft.y ) ); |
| 54 | |
| 55 | uint32_t px, py; |
| 56 | |
| 57 | if( x < m_leftEdge ) |
| 58 | { |
| 59 | px = uint32_t( x ); |
| 60 | } |
| 61 | else if( x >= width - m_rightEdge ) |
| 62 | { |
| 63 | px = std::min( mwidth - uint32_t( width - x ), mwidth - 1 ); |
| 64 | } |
| 65 | else |
| 66 | { |
| 67 | if( mwidth == m_leftEdge + m_rightEdge ) |
| 68 | { |
| 69 | px = m_leftEdge; |
| 70 | } |
| 71 | else |
| 72 | { |
| 73 | px = std::min( uint32_t( ( x - m_leftEdge ) / ( width - m_leftEdge - m_rightEdge ) * ( mwidth - m_leftEdge - m_rightEdge ) + m_leftEdge ), mwidth - 1 ); |
| 74 | } |
| 75 | } |
| 76 | |
| 77 | if( y < m_topEdge ) |
| 78 | { |
| 79 | py = uint32_t( y ); |
| 80 | } |
| 81 | else if( y >= height - m_bottomEdge ) |
| 82 | { |
| 83 | py = std::min( mheight - uint32_t( height - y ), mheight - 1 ); |
| 84 | } |
| 85 | else |
| 86 | { |
| 87 | if( mheight == m_topEdge + m_bottomEdge ) |
| 88 | { |
| 89 | py = m_topEdge; |
| 90 | } |
no test coverage detected