| 37 | } |
| 38 | |
| 39 | void Tr2Sprite2dLineTrace::GatherSprites( Tr2Sprite2dScene* renderer ) |
| 40 | { |
| 41 | CCP_STATS_ZONE( __FUNCTION__ ); |
| 42 | |
| 43 | if( !m_display || m_vertices.empty() || ( m_end <= m_start ) || ( m_spriteEffect == TR2_SFX_NONE ) ) |
| 44 | { |
| 45 | if( !m_renderVertices.empty() ) |
| 46 | { |
| 47 | ClearVertices(); |
| 48 | } |
| 49 | return; |
| 50 | } |
| 51 | |
| 52 | if( m_isDirty ) |
| 53 | { |
| 54 | ClearVertices(); |
| 55 | |
| 56 | if( m_vertices.size() < 2 ) |
| 57 | { |
| 58 | return; |
| 59 | } |
| 60 | |
| 61 | if( !ValidateAndSetTextures( renderer ) ) |
| 62 | { |
| 63 | return; |
| 64 | } |
| 65 | |
| 66 | renderer->SetSpriteEffect( m_spriteEffect ); |
| 67 | renderer->SetTileMode( S2D_TS_TILE_X | S2D_TS_TILE_Y ); |
| 68 | |
| 69 | SetRegularRenderState( renderer ); |
| 70 | |
| 71 | m_renderVertices.reserve( GetEstimatedVertexCount() ); |
| 72 | |
| 73 | DrawCall dc; |
| 74 | dc.indexCount = 0; |
| 75 | dc.indexOffset = 0; |
| 76 | dc.vertexCount = 0; |
| 77 | dc.vertexOffset = 0; |
| 78 | m_drawCalls.push_back( dc ); |
| 79 | |
| 80 | m_length = CalcLength(); |
| 81 | float lastRelativeLength = 0.0f; |
| 82 | float length = 0.0f; |
| 83 | |
| 84 | bool hasReachedStart = ( m_start == 0.0f ); |
| 85 | bool hasReachedEnd = false; |
| 86 | |
| 87 | Vector2 fromPos = m_vertices[0]->m_position; |
| 88 | Color fromColor = m_vertices[0]->m_color; |
| 89 | |
| 90 | float prevCapAngle = 0.0f; |
| 91 | |
| 92 | float end = m_end; |
| 93 | if( end > m_start + 1.0f ) |
| 94 | { |
| 95 | // Prevent looping around multiple times |
| 96 | end = m_start + 1.0f; |
nothing calls this directly
no test coverage detected