| 85 | } |
| 86 | |
| 87 | bool Tr2Sprite2dLayer::OnPrepareResources() |
| 88 | { |
| 89 | if( m_renderTarget.IsValid() ) |
| 90 | { |
| 91 | return true; |
| 92 | } |
| 93 | |
| 94 | USE_MAIN_THREAD_RENDER_CONTEXT(); |
| 95 | HRESULT hr = m_renderTarget.Create( |
| 96 | Tr2BitmapDimensions( (uint32_t)m_displayWidth, (uint32_t)m_displayHeight, 1, Tr2RenderContextEnum::PIXEL_FORMAT_B8G8R8A8_UNORM ), |
| 97 | Tr2GpuUsage::SHADER_RESOURCE | Tr2GpuUsage::RENDER_TARGET, |
| 98 | Tr2CpuUsage::READ, |
| 99 | renderContext ); |
| 100 | |
| 101 | if( FAILED( hr ) ) |
| 102 | { |
| 103 | CCP_LOGERR( "Tr2Sprite2dLayer::AllocateRenderTarget failed to create a render target" ); |
| 104 | return false; |
| 105 | } |
| 106 | |
| 107 | CCP_STATS_ADD( spriteSceneLayerMemoryUse, m_renderTarget.GetWidth() * m_renderTarget.GetHeight() * 4 ); |
| 108 | |
| 109 | return true; |
| 110 | } |
| 111 | |
| 112 | void Tr2Sprite2dLayer::ReleaseResources( TriStorage s ) |
| 113 | { |