| 37 | } |
| 38 | |
| 39 | void Tr2Sprite2dLayer::GatherSprites( Tr2Sprite2dScene* renderer ) |
| 40 | { |
| 41 | USE_MAIN_THREAD_RENDER_CONTEXT(); |
| 42 | |
| 43 | if( !m_display ) |
| 44 | { |
| 45 | return; |
| 46 | } |
| 47 | |
| 48 | AllocateRenderTarget(); |
| 49 | |
| 50 | if( !m_renderTarget.IsValid() ) |
| 51 | { |
| 52 | return; |
| 53 | } |
| 54 | |
| 55 | renderer->StartLayer( m_renderTarget ); |
| 56 | |
| 57 | float oldOpacity = renderer->GetAccumulatedAlpha(); |
| 58 | renderer->SetAccumulatedAlpha( m_opacity * oldOpacity ); |
| 59 | |
| 60 | if( m_isDirty ) |
| 61 | { |
| 62 | if( m_clearBackground ) |
| 63 | { |
| 64 | renderContext.Clear( CLEARFLAGS_TARGET, m_backgroundColor, 0, 0 ); |
| 65 | } |
| 66 | |
| 67 | for( ITr2SpriteObjectVector::reverse_iterator it = m_background.rbegin(); it != m_background.rend(); ++it ) |
| 68 | { |
| 69 | ( *it )->GatherSprites( renderer ); |
| 70 | } |
| 71 | for( ITr2SpriteObjectVector::reverse_iterator it = m_children.rbegin(); it != m_children.rend(); ++it ) |
| 72 | { |
| 73 | ( *it )->GatherSprites( renderer ); |
| 74 | } |
| 75 | |
| 76 | m_isDirty = false; |
| 77 | } |
| 78 | |
| 79 | renderer->SetColor( m_color ); |
| 80 | renderer->SetSpriteEffect( m_spriteEffect ); |
| 81 | renderer->SetBlendmode( m_blendMode ); |
| 82 | renderer->EndLayer( m_translation.x, m_translation.y, m_displayWidth, m_displayHeight, m_textureSecondary ); |
| 83 | |
| 84 | renderer->SetAccumulatedAlpha( oldOpacity ); |
| 85 | } |
| 86 | |
| 87 | bool Tr2Sprite2dLayer::OnPrepareResources() |
| 88 | { |
nothing calls this directly
no test coverage detected