| 115 | } |
| 116 | |
| 117 | void Tr2Sprite2dLayer::AllocateRenderTarget() |
| 118 | { |
| 119 | if( m_renderTarget.IsValid() && ( (uint32_t)m_displayWidth == m_renderTarget.GetWidth() ) && ( (uint32_t)m_displayHeight == m_renderTarget.GetHeight() ) ) |
| 120 | { |
| 121 | return; |
| 122 | } |
| 123 | |
| 124 | m_isDirty = true; |
| 125 | |
| 126 | FreeRenderTarget(); |
| 127 | |
| 128 | PrepareResources(); |
| 129 | } |
| 130 | |
| 131 | void Tr2Sprite2dLayer::FreeRenderTarget() |
| 132 | { |