| 450 | } |
| 451 | |
| 452 | void Tr2Material::UsedWithScreenSize( float screenSize, float worldRadius, const std::vector<float>& uvDensities ) |
| 453 | { |
| 454 | for( auto& value : m_lodTextureParameters ) |
| 455 | { |
| 456 | value->UsedWithScreenSize( screenSize, worldRadius, uvDensities ); |
| 457 | } |
| 458 | } |
| 459 | |
| 460 | void Tr2Material::GetUsedBindlessTextures( uint32_t techniqueIndex, Tr2BindlessResourcesAL& usedTextures ) |
| 461 | { |
no outgoing calls
no test coverage detected