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hub / github.com/carbonengine/trinity / UsedWithScreenSize

Method UsedWithScreenSize

trinity/Shader/Tr2Material.cpp:452–458  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

450}
451
452void Tr2Material::UsedWithScreenSize( float screenSize, float worldRadius, const std::vector<float>& uvDensities )
453{
454 for( auto& value : m_lodTextureParameters )
455 {
456 value->UsedWithScreenSize( screenSize, worldRadius, uvDensities );
457 }
458}
459
460void Tr2Material::GetUsedBindlessTextures( uint32_t techniqueIndex, Tr2BindlessResourcesAL& usedTextures )
461{

Callers 3

UseWithScreenSizeMethod · 0.45
ReportUsedScreenSizesMethod · 0.45
UpdateVisibilityMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected