| 30 | } |
| 31 | |
| 32 | void Tr2FloatParameter::CopyValueToEffect( Tr2RenderContextEnum::ShaderType inputType, |
| 33 | unsigned char* destHandle, |
| 34 | size_t size, |
| 35 | Tr2RenderContext& renderContext ) const |
| 36 | { |
| 37 | // We need this to work even when the effect we're copying this to isn't the one that we're bound to |
| 38 | if( m_reroutedValue ) |
| 39 | { |
| 40 | memcpy( destHandle, m_reroutedValue, size < sizeof( m_value ) ? size : sizeof( m_value ) ); |
| 41 | } |
| 42 | else |
| 43 | { |
| 44 | memcpy( destHandle, &m_value, size < sizeof( m_value ) ? size : sizeof( m_value ) ); |
| 45 | } |
| 46 | } |
| 47 | |
| 48 | float Tr2FloatParameter::GetValue() |
| 49 | { |
no outgoing calls
no test coverage detected