| 892 | } |
| 893 | |
| 894 | bool TriTextureRes::CreateAndCopyFromRenderTarget( Tr2RenderTarget* renderTarget ) |
| 895 | { |
| 896 | USE_MAIN_THREAD_RENDER_CONTEXT(); |
| 897 | |
| 898 | DestroyOwnTexture(); |
| 899 | |
| 900 | ON_BLOCK_EXIT( [&] { SetTexture( m_ownTexture ); } ); |
| 901 | |
| 902 | if( !renderTarget || !renderTarget->IsValid() ) |
| 903 | { |
| 904 | return false; |
| 905 | } |
| 906 | |
| 907 | auto& rt = renderTarget->GetRenderTarget(); |
| 908 | |
| 909 | auto width = rt.GetWidth(); |
| 910 | auto height = rt.GetHeight(); |
| 911 | |
| 912 | // With mipmaps there may be staging resources involved, so just defer the problem to Tr2TextureAL::CopySubresourcRegion |
| 913 | if( rt.GetMipCount() != 1 ) |
| 914 | { |
| 915 | Tr2BitmapDimensions bd( width, height, 0, rt.GetFormat() ); // use this to compute true mipcount of new texture |
| 916 | |
| 917 | { |
| 918 | USE_MAIN_THREAD_RENDER_CONTEXT(); |
| 919 | CR_RETURN_VAL( m_ownTexture.Create( |
| 920 | Tr2BitmapDimensions( width, height, bd.GetTrueMipCount(), rt.GetFormat() ), |
| 921 | Tr2GpuUsage::SHADER_RESOURCE | Tr2GpuUsage::COPY_DESTINATION, |
| 922 | Tr2CpuUsage::READ | Tr2CpuUsage::WRITE, |
| 923 | renderContext ), |
| 924 | false ); |
| 925 | } |
| 926 | |
| 927 | Tr2TextureSubresource dst; |
| 928 | dst.SetRect( 0, 0, width, height ); |
| 929 | if( FAILED( m_ownTexture.CopySubresourceRegion( Tr2TextureSubresource(), *renderTarget, dst, renderContext ) ) ) |
| 930 | { |
| 931 | m_ownTexture = Tr2TextureAL(); |
| 932 | return false; |
| 933 | } |
| 934 | } |
| 935 | else |
| 936 | { |
| 937 | // No mipmaps, just locking the RT and initializing a new texture with its contents using initialData should work. |
| 938 | Tr2SubresourceData srd; |
| 939 | if( FAILED( rt.MapForReading( Tr2TextureSubresource( 0 ), srd.m_sysMem, srd.m_sysMemPitch, renderContext ) ) ) |
| 940 | { |
| 941 | return false; |
| 942 | } |
| 943 | ON_BLOCK_EXIT( [&] { rt.UnmapForReading( renderContext ); } ); |
| 944 | |
| 945 | srd.m_sysMemSlicePitch = rt.GetHeight() * srd.m_sysMemPitch; |
| 946 | |
| 947 | CR_RETURN_VAL( m_ownTexture.Create( |
| 948 | Tr2BitmapDimensions( width, height, 1, rt.GetFormat() ), |
| 949 | Tr2GpuUsage::SHADER_RESOURCE | Tr2GpuUsage::COPY_DESTINATION, |
| 950 | Tr2CpuUsage::READ, |
| 951 | &srd, |
nothing calls this directly
no test coverage detected