| 16 | } |
| 17 | |
| 18 | TriStepResult TriStepSetDepthStencil::Execute( Be::Time realTime, Be::Time simTime, Tr2RenderContext& renderContext ) |
| 19 | { |
| 20 | if( m_depthStencil ) |
| 21 | { |
| 22 | return renderContext.m_esm.SetDepthStencilBuffer( *m_depthStencil ) ? RS_OK : RS_FAILED; |
| 23 | } |
| 24 | |
| 25 | return renderContext.m_esm.SetDepthStencilBuffer( Tr2TextureAL() ) ? RS_OK : RS_FAILED; |
| 26 | } |
nothing calls this directly
no test coverage detected