| 41 | } |
| 42 | |
| 43 | TriStepResult TriStepRenderTexture::ClearIfFail( bool result, Tr2RenderContext& renderContext ) |
| 44 | { |
| 45 | if( !result ) |
| 46 | { |
| 47 | renderContext.Clear( CLEARFLAGS_TARGET, m_failClearColor, 0, 0 ); |
| 48 | } |
| 49 | return RS_OK; |
| 50 | } |
| 51 | |
| 52 | TriStepResult TriStepRenderTexture::Execute( Be::Time realTime, Be::Time simTime, Tr2RenderContext& renderContext ) |
| 53 | { |