| 44 | } |
| 45 | |
| 46 | void TriStepRenderDebug::SubmitGeometry( Tr2RenderContext& renderContext ) |
| 47 | { |
| 48 | renderContext.SetTopology( TOP_POINTS ); |
| 49 | renderContext.DrawPrimitiveUP( m_numPrimitives, m_data, 3 * sizeof( float ) ); |
| 50 | } |
| 51 | |
| 52 | Vector4 ColorToVec4( uint32_t color ); |
| 53 |
nothing calls this directly
no test coverage detected