| 170 | } |
| 171 | |
| 172 | void Tr2RaytracingMesh::UpdateRtMesh( TriGeometryRes* geometry, uint32_t meshIndex, float screenSize ) |
| 173 | { |
| 174 | if( m_geometry != geometry || m_meshIndex != meshIndex ) |
| 175 | { |
| 176 | //Geometry has changed, invalidate everything. |
| 177 | m_geometry = geometry; |
| 178 | m_meshIndex = meshIndex; |
| 179 | m_screenSize = screenSize; |
| 180 | if( m_geometry && m_geometry->IsGood() ) |
| 181 | { |
| 182 | m_lodIndex = m_geometry->GetLodIndexForScreenSize( m_meshIndex, m_screenSize ); |
| 183 | } |
| 184 | else |
| 185 | { |
| 186 | m_lodIndex = -1; |
| 187 | } |
| 188 | |
| 189 | m_transforms.clear(); |
| 190 | |
| 191 | m_isDirty = true; |
| 192 | } |
| 193 | else if( m_screenSize != screenSize || m_lodIndex == -1 ) |
| 194 | { |
| 195 | m_screenSize = screenSize; |
| 196 | |
| 197 | //screen size has changed, so check if we've changed to a different LOD |
| 198 | auto lodIndex = -1; |
| 199 | if( m_geometry && m_geometry->IsGood() ) |
| 200 | { |
| 201 | lodIndex = m_geometry->GetLodIndexForScreenSize( m_meshIndex, m_screenSize ); |
| 202 | } |
| 203 | |
| 204 | m_isDirty |= lodIndex != m_lodIndex; |
| 205 | m_lodIndex = lodIndex; |
| 206 | } |
| 207 | } |
| 208 | |
| 209 | bool Tr2RaytracingMesh::SetBoneTransforms( size_t count, const Float4x3* transforms, uint32_t offset ) |
| 210 | { |
nothing calls this directly
no test coverage detected