| 96 | } |
| 97 | |
| 98 | void Tr2Light::SetBoneMatrix( const Float4x3* bones, size_t boneCount ) |
| 99 | { |
| 100 | if( m_lightData.boneIndex >= 0 && m_lightData.boneIndex < boneCount ) |
| 101 | { |
| 102 | Matrix m = IdentityMatrix(); |
| 103 | TriMatrixCopyFrom3x4( &m, &bones[m_lightData.boneIndex] ); |
| 104 | m_boneTransform = m; |
| 105 | } |
| 106 | } |
| 107 | |
| 108 | |
| 109 | void Tr2Light::SetBrightnessMultiplier( float multi ) |
nothing calls this directly
no test coverage detected