| 62 | } |
| 63 | |
| 64 | void Tr2FactionLight::RenderDebugInfo( ITr2DebugRenderer2& renderer, const Matrix& worldMatrix, const Float4x3* bones, size_t boneCount ) |
| 65 | { |
| 66 | if( m_isSpotlight ) |
| 67 | { |
| 68 | auto baseColor = m_lightData.color * m_lightData.brightness; |
| 69 | baseColor.a = 0.025f; |
| 70 | auto colorMod = Color( 0.0f, 0.0f, 0.0f, 0.025f ); |
| 71 | |
| 72 | Matrix boneMatrix = m_boneTransform; |
| 73 | if( m_lightData.boneIndex >= 0 && m_lightData.boneIndex < boneCount ) |
| 74 | { |
| 75 | TriMatrixCopyFrom3x4( &boneMatrix, &bones[m_lightData.boneIndex] ); |
| 76 | } |
| 77 | |
| 78 | Matrix lightMatrix = RotationMatrix( m_lightData.rotation ) * TranslationMatrix( m_lightData.position ) * boneMatrix * worldMatrix; |
| 79 | |
| 80 | float outerAngle = TRI_2PI * m_lightData.outerAngle / 360.f; |
| 81 | float innerAngle = TRI_2PI * m_lightData.innerAngle / 360.f; |
| 82 | |
| 83 | renderer.DrawCone( this, lightMatrix, m_lightData.radius, outerAngle, 15, 15, Tr2DebugRenderer::Solid, Tr2DebugColor( baseColor + colorMod * 2.0f, baseColor ) ); |
| 84 | renderer.DrawCone( this, lightMatrix, m_lightData.innerRadius, innerAngle, 15, 15, Tr2DebugRenderer::Solid, Tr2DebugColor( baseColor + colorMod * 3.0f, baseColor + colorMod ) ); |
| 85 | } |
| 86 | else |
| 87 | { |
| 88 | auto baseColor = m_lightData.color * m_lightData.brightness; |
| 89 | baseColor.a = 0.1; |
| 90 | auto selectedColor = baseColor + Color( 0.0, 0.0, 0.0, 0.2 ); |
| 91 | |
| 92 | Matrix lightMatrix = m_boneTransform; |
| 93 | if( m_lightData.boneIndex >= 0 && m_lightData.boneIndex < boneCount ) |
| 94 | { |
| 95 | TriMatrixCopyFrom3x4( &lightMatrix, &bones[m_lightData.boneIndex] ); |
| 96 | } |
| 97 | lightMatrix *= worldMatrix; |
| 98 | |
| 99 | renderer.DrawSphere( this, lightMatrix, m_lightData.position, m_lightData.radius, 10, Tr2DebugRenderer::Solid, Tr2DebugColor( selectedColor, baseColor ) ); |
| 100 | renderer.DrawSphere( this, lightMatrix, m_lightData.position, m_lightData.innerRadius, 10, Tr2DebugRenderer::Solid, Tr2DebugColor( selectedColor, baseColor ) ); |
| 101 | } |
| 102 | } |
nothing calls this directly
no test coverage detected