| 486 | } |
| 487 | |
| 488 | void Tr2InteriorScene::Render( Tr2RenderContext& renderContext ) |
| 489 | { |
| 490 | D3DPERF_EVENT( L"Tr2InteriorScene::Render" ); |
| 491 | |
| 492 | // Do the full-forward render |
| 493 | RenderFullForward( renderContext ); |
| 494 | |
| 495 | // debug info |
| 496 | RenderDebugInfo( renderContext ); |
| 497 | |
| 498 | // Clear lights |
| 499 | m_activeLightSet.Clear(); |
| 500 | } |
| 501 | |
| 502 | // -------------------------------------------------------------------------------------- |
| 503 | // Description: |
nothing calls this directly
no test coverage detected