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hub / github.com/carbonengine/trinity / AddDynamic

Method AddDynamic

trinity/Interior/Tr2InteriorScene.cpp:971–991  ·  view source on GitHub ↗

-------------------------------------------------------------------------------------- Description: Adds a dynamic object to the scene. If the dynamic object is not fully loaded, it is added to a pending load queue for delayed add. An individual dynamic object can only be added to a scene once. It is an error to add a NULL dynamic, and a log message is printed saying so. Arguments: dynamic - Th

Source from the content-addressed store, hash-verified

969// dynamic - The dynamic to add to the interior scene (should not be NULL)
970// --------------------------------------------------------------------------------------
971void Tr2InteriorScene::AddDynamic( ITr2InteriorDynamic* dynamic )
972{
973 // Bail out early if the dynamic is NULL
974 if( !dynamic )
975 {
976 CCP_LOGERR( " Attempt to add NULL dynamic to interior scene!" );
977 return;
978 }
979
980 // See if this dynamic is already in our list
981 ssize_t pos = m_dynamics.FindKey( dynamic );
982 if( pos == -1 )
983 {
984 if( !dynamic->AddToScene( m_apexScene ) && ( m_dynamicsPendingLoad.FindKey( dynamic ) == -1 ) )
985 {
986 m_dynamicsPendingLoad.Insert( -1, dynamic );
987 }
988
989 m_dynamics.Insert( -1, dynamic );
990 }
991}
992
993// --------------------------------------------------------------------------------------
994// Description:

Callers

nothing calls this directly

Calls 1

AddToSceneMethod · 0.45

Tested by

no test coverage detected