| 153 | } |
| 154 | |
| 155 | Vector3 EveVirtualCamera::GetUpDirection() const |
| 156 | { |
| 157 | Quaternion rot; |
| 158 | Vector3 viewDir = GetForwardDirection(); |
| 159 | Vector3 right = Normalize( Cross( viewDir, UP ) ); |
| 160 | Vector3 up = Normalize( Cross( right, viewDir ) ); |
| 161 | |
| 162 | Quaternion roll = RotationQuaternion( viewDir, XMConvertToRadians( -m_roll ) ); |
| 163 | TriVectorRotateQuaternion( &up, &up, &roll ); |
| 164 | return Normalize( up ); |
| 165 | } |
| 166 | |
| 167 | Vector3 EveVirtualCamera::GetRightDirection() const |
| 168 | { |
no test coverage detected