-------------------------------------------------------------------------------- Description: Each turret set holds a unique locator name, which must match the locators on a ship. To get different positions for different turrets, a character is appended to the locator name (done by EveShip2!) and then compared to the ship's locators (characters are: 'a', 'b', 'c', etc.) SeeAlso: EveShip2 ---------
| 1905 | // EveShip2 |
| 1906 | // -------------------------------------------------------------------------------- |
| 1907 | const char* EveTurretSet::GetLocatorName() const |
| 1908 | { |
| 1909 | return m_locatorName.c_str(); |
| 1910 | } |
| 1911 | |
| 1912 | // -------------------------------------------------------------------------------- |
| 1913 | // Description: |
no outgoing calls
no test coverage detected