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Method GetLocatorName

trinity/Eve/Turret/EveTurretSet.cpp:1907–1910  ·  view source on GitHub ↗

-------------------------------------------------------------------------------- Description: Each turret set holds a unique locator name, which must match the locators on a ship. To get different positions for different turrets, a character is appended to the locator name (done by EveShip2!) and then compared to the ship's locators (characters are: 'a', 'b', 'c', etc.) SeeAlso: EveShip2 ---------

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1905// EveShip2
1906// --------------------------------------------------------------------------------
1907const char* EveTurretSet::GetLocatorName() const
1908{
1909 return m_locatorName.c_str();
1910}
1911
1912// --------------------------------------------------------------------------------
1913// Description:

Callers 1

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