-------------------------------------------------------------------------------- Description: Todo --------------------------------------------------------------------------------
| 2952 | // Todo |
| 2953 | // -------------------------------------------------------------------------------- |
| 2954 | void EveTurretSet::EnterStateTargeting() |
| 2955 | { |
| 2956 | float animLength = 0.f; |
| 2957 | if( !m_isOnline ) |
| 2958 | { |
| 2959 | return; |
| 2960 | } |
| 2961 | |
| 2962 | // what state are we in? |
| 2963 | switch( m_state ) |
| 2964 | { |
| 2965 | case STATE_DEACTIVE: |
| 2966 | // play deplpoy anim, then active loop and fade in tracking |
| 2967 | for( unsigned int i = 0; i < m_singleTurrets.size(); ++i ) |
| 2968 | { |
| 2969 | animLength = PlayAnimation( i, "Deploy", "Active", TRACKING_FADE_TIME ); |
| 2970 | } |
| 2971 | // fade in tracking |
| 2972 | m_delayToFadeInTracking = animLength + 0.0001f; |
| 2973 | break; |
| 2974 | case STATE_IDLE: |
| 2975 | case STATE_RELOADING: |
| 2976 | // fadein tracking, play active loop |
| 2977 | m_delayToFadeInTracking = 0.0001f; |
| 2978 | for( unsigned int i = 0; i < m_singleTurrets.size(); ++i ) |
| 2979 | { |
| 2980 | PlayAnimation( i, "", "Active", TRACKING_FADE_TIME ); |
| 2981 | } |
| 2982 | break; |
| 2983 | case STATE_TARGETING: |
| 2984 | break; |
| 2985 | case STATE_FIRING: |
| 2986 | // stop shooting, then into active loop |
| 2987 | m_activeTurret = INVALID_TURRET_INDEX; |
| 2988 | m_target->StopFireAtLocator(); |
| 2989 | if( m_firingEffect ) |
| 2990 | { |
| 2991 | m_firingEffect->StopFiring(); |
| 2992 | } |
| 2993 | for( unsigned int i = 0; i < m_singleTurrets.size(); ++i ) |
| 2994 | { |
| 2995 | PlayAnimation( i, "", "Active", 0.f ); |
| 2996 | } |
| 2997 | break; |
| 2998 | |
| 2999 | default: |
| 3000 | break; |
| 3001 | } |
| 3002 | |
| 3003 | // finally, we can set state |
| 3004 | m_state = STATE_TARGETING; |
| 3005 | |
| 3006 | auto ambientEffect = GetAmbientEffectOrGeneratedEffect(); |
| 3007 | if( ambientEffect ) |
| 3008 | { |
| 3009 | ambientEffect->SetControllerVariable( "TurretState", float( m_state ) ); |
| 3010 | } |
| 3011 | } |
nothing calls this directly
no test coverage detected